What we're building, what changed, and what's next — in public.
Latest
MAVERICK X — Launch
What We Built
Our second game: an open-world, third-person browser game built in Three.js, playable on desktop and mobile with no install.
Third-person on-foot movement with sprint, plus mobile touch controls and gyroscope/motion-look support.
A procedurally generated city to explore, with drivable vehicles that take visible crash damage over time.
A mission system, shops you can buy from, a backpack/inventory, and a fists-first combat system with combo punches.
A full HUD: minimap, money counter, weapon and backpack indicators, speedometer, and a settings menu with dedicated Controls and Game help tabs.
What We're Working On Next
Expanding the city and adding more mission variety.
Continuing to refine mobile controls and performance.
Launch
ASH AGAIN — Development Update #1: Launch
What We Built
Core one-tap flying gameplay: flap through pillar gaps, with speed and spawn rate that scale up as your score climbs.
A ten-chapter story system narrated by Ash, the Keeper, with named chapters and an endless "eternal" progression for scores beyond chapter ten, capped at level 800.
Six rotating visual terrains (Deep Blue, Forest, Moonlight, Crimson, Violet Dusk, Amber) that cycle as you play.
A full cosmetic wardrobe — phoenix skins, hats, and tattoos across common, epic, and legendary tiers — unlocked entirely with coins earned from play.
A global leaderboard backed by Firebase, plus a fully synthesized in-browser sound engine for effects and a licensed background track.
Mobile support with touch controls and a responsive layout.
What We're Working On Next
Expanding the site with dedicated pages for game information, how-to-play guidance, and a proper development log (this page).
Improving discoverability and navigation across the site.